Nice - it may seem you have some old documentation and have missed bit 3 or reg $6b 3 - enable "text mode" (https://wiki.specnext.dev/Tilemap_Control_Register) - which puts the tilemap into bitmap mode. This then means you can use a regular 1 bit font, and you can then copy the ROM font instead of running the characterSet.bas to generate the tiles.
If you change :
REG $6B,@11101001
and then comment out the BANK COPYs then add:
FOR %B=0 TO 1535
POKE %X+B, PEEK (%15616+B)
NEXT %B
Should do the trick :) Its a shame as the character generator is very nice.
Hello, thank you very much for your feedback. I will adjust the examples according to your suggestions. I know your work in the area of ZX Spectrum Next and I admire it greatly. I would like to thank you for it. 🙂
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Nice - it may seem you have some old documentation and have missed bit 3 or reg $6b 3 - enable "text mode" (https://wiki.specnext.dev/Tilemap_Control_Register) - which puts the tilemap into bitmap mode. This then means you can use a regular 1 bit font, and you can then copy the ROM font instead of running the characterSet.bas to generate the tiles.
If you change :
and then comment out the BANK COPYs then add:
Should do the trick :) Its a shame as the character generator is very nice.
Hello, thank you very much for your feedback. I will adjust the examples according to your suggestions. I know your work in the area of ZX Spectrum Next and I admire it greatly. I would like to thank you for it. 🙂